June 21st, 2007
|05:01 pm - More BG waffle ...|
So, my BG install seems to be mostly holding together, with only the occasional crash-to-desktop (CTD, an initialism sure to send a shudder down the spine of any Morrowind players out there).
My party at the moment (and probably for the rest of BG I, and most of BG II) consists of :
Main character - Human Sorcerer
Imoen, Human Thief
Minsc, Human Ranger
Dynaheir, Human Mage (Evoker)
Reasoning behind all this :
Sorcerers rock. Nothing more to that choice, really. It wasn't possible to play a Sorcerer in the original BG I, this only works because of the BG II / BGT thing. It does mean that I can choose any mage spells on level-up - I don't need to hope I find the right scroll in the right place. Also, making the Sorcerer the main character (first created) means I can cast Find Familiar from a scroll and get bonus 12 hp early one - essential to survive as a magic-user !
Ranger/Cleric - they rock too ! Able to wear any armour, and cast any Cleric or Druid spell (even the higher-level Druid spells, which a Ranger normally wouldn't be able to cast). The only drawbacks are slower levelling due to being multi-classed, and no sharp weapons - but there are enough good warhammers/maces/flails in the game (especially once we get to BG II) that this isn't a problem. Also, there aren't any Ranger/Cleric NPCs, so if you want one, you have to create your own.
Thief - there's no single-class Thief NPC that you can pick up and play through the whole game, therefore if you want one you need to bring your own ! Theives are always useful for trap-disarming and back-stabbing, and once they get the high-level abilities and special traps they're near unstoppable. Half-orc, just for a change ...
Imoen - got to take my sister along, right ? And two thieves means I can spread around the skill points - Imoen gets open locks and hide in shadows, the other thief gets find traps and set traps. Eventually someone will get pick pockets ...
Minsc - he's funny, and he's a decent "tank", and is needed to keep Dynaheir happy.
Dynaheir - because a sorcerer can't handle every situation, you need a general mage along too. And with her and the sorcerer blasting away with damage spells, few opponents stand a chance.
How did I get three characters I created myself ? Simple - I started a multiplayer game, where you can create 1-6 characters at the start, then save the game at the first possible point. Copy the saved game directory from "mpsave" to "save" under your BG installation, and you can load it up in single player with all of the characters you've created. Very handy !
Apart from a small technical hitch where the bridge to Baldur's Gate didn't open up properly (possibly because I somehow managed to do Cloakwood Mines and Nashkel Mines out of order), everything has gone pretty smoothly. Then again, I'm not just the player in this sort of game, I'm also the DM, and I get to nudge things in the right direction if things do go too far awry.
Current Mood: Still very geeky, I'm afraid.
|Date:||June 21st, 2007 04:13 pm (UTC)|| |
I've just started on Icewind Dale and managed a marvelous bit of stupidity. I somehow didn't realise that you were supposed to set up a group of six and completed most of the first couple of maps with just my lead character.
I only realised something was amiss when I couldn't open a locked door without a thief.
I'v set up a full team and continued from there, but it means that the other five characters didn't benefit from the XP gained in the first two maps. Which is annoying.
My party are:
A half-elf ranger
A human thief
Two human fighters
I think I should probably start again from the beginning to let the whole party benefit from the XP, but the first few missions are rather dull.
Yep, I've done that. Then again, with only the one character he gets far more XP per fight or whatever, I've actually therefore managed to play the entire Icewind Dale 2 up until there was an error on my disc, with a single Druid, who got up to level stupid with it :)
If we're comparing characters, NwN 2, half orc ranger/frenzied bezerker. Two weapon fighting with a falchion in one hand and a dire mace in the other. -6 to each attacks, but hey, when has that ever mattered :)
|I have to admit a severe preference for heavily-armoured fighters in these sorts of games(usually with some degree of magic or elemental resistance). The ability to be a dreadnaught is rather fun. Although the games generally do require more fighter feats. And I usually do require a |mobile lockpick thief/rogue to cope with most of the scenarios.
I always wanted to see if I could
reverse engineer hack enough of the engine of one of these games to convert it to my Rule of Three d20 game. Then I could really do what I/we origionally planned to do share modules between a circle of my gamer friends who no longer had the time to meet face-to-face. Although some more ability to create my own graphics/models, and some less tendency to write complete AI scripts covering every possibility, would also be nice. <grin>
There is an extensive Infinity Engine modding community, but it seems like it wasn't really designed to be modded, and the toolset is still fairly basic.
Neverwinter Nights is probably a better bet - comes with the Toolset, is already 3rd ed (easier to convert to d20/basically is d20 already anyway), and you can do all the graphics and scripting stuff too.
(or there's NWN2, but I haven't even looked at it yet ... )
|I'm afraid the changes would be rather substanial. Or maybe not. For one thing armour grants damage absorbtion rather than making you harder to hit.|
As for NWN2 it's <understatement>rather graphics intensive.</understatement> The minimum specs for the graphics cards required to just play the game keep rising with each patch/update. Although you do get to try your hand at stronghold design...
|Date:||June 22nd, 2007 08:02 am (UTC)|| |
True, my ranger did level up nice and fast - just in the first map and couple of mini-maps she got up to level 3 or 4. I'm now onto trickier stuff, though, and the rest of my party are taking forever to level up. I think my thief made level2, but the rest are still L1.
... if you're not averse to doing things which are technically cheating, but in this case would really just be making up for an oversight, then there are a couple of options - either download Dalekeeper
and edit a saved game to bump up the xp of the other characters (then level them up in the game), or turn on cheat mode and use in-game console commands to do the same (e.g. see here
, turn on cheats, highlight one of the characters to adjust, press ctrl+tab then type CheatersDoProsper:SetCurrentXP("123456")
... voila ! Instant levels.).
|Date:||June 22nd, 2007 08:04 am (UTC)|| |
But that would be cheating!
*SheBit is a nice girl who doesn't cheat*
*SheBit is now considering cheating*
How do you enter cheat mode?
For BG II, find the "baldur.ini" file in the main install directory, edit it with Notepad or some other editor, and find the "
[Program Options]" section (probably the first one). Just after that heading, add the line "
Debug Mode=1", then next time you start the game you'll be able to use the console.
Imoen is so annoying, though. Mind you, I ditched her for Montaron as the beginning of making an all-evil party. I can't finish the game with my good party, they're too weak!
How in Bhaal's name did you manage to do Cloakwood before Nashkel, you game-patching freakperson?
Evil parties definitely seem to have all the fun in these games - played one through BG II / most of ToB, and it always makes venturing into town more interesting if there's a chance of being jumped on by a bunch of guards or paladins or something (and then if you use magic at the wrong time, to get the Cowled Enforcers coming along and joining in - whee !).
As for the Cloakwood/Nashkel bit - no idea ! CW appeared on the world map so I wandered over there, and one thing led to another, and that was that :-)
Errr ... I didn't know it wasn't supposed to happen ?
I assume CW appeared because of one of your modifications. What level were you to beat it before Nashkel? Surely not a low level...