Log in

No account? Create an account
Meme time ... - He's just this guy, you know.

> Recent Entries
> Archive
> Friends
> Profile

Schlock Mercenary
Something Positive
Irregular Webcomic
Sluggy Freelance

December 16th, 2007

Previous Entry Share Next Entry
02:13 pm - Meme time ...
Lazy Sunday ... therefore, time for a meme ! This is the "What type of D&D character are you?" one that has been doing the rounds.

I Am A: True Neutral Human Wizard (5th Level)

Ability Scores:







True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus</a></b> (e-mail)

(3 touches | En garde !)


[User Picture]
Date:December 16th, 2007 04:35 pm (UTC)

Apparently I am really a 3rd/3rd level Sorceror/Rogue. And True Neutral to boot. Something is wrong with this test though. My Dex is at least twice whta it should be (at 8) and somebody added a 0 to the end of my Charisma score.

And any reputable test of alignment that doesn't involve the use of the word Chaotic whilst defining me isn't worth the bits it is written on.

[User Picture]
Date:December 17th, 2007 12:06 am (UTC)
Here's MY detailed results... Apparently, I'm human or something...

Detailed Results:

Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXXXXX (8)
Evil ---- X (1)

Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXX (4)

Barbarian - (-8)
Bard ------ (-6)
Cleric ---- (-2)
Druid ----- XXXXXX (6)
Fighter --- (-2)
Monk ------ (-19)
Paladin --- (-17)
Ranger ---- XXXXXX (6)
Rogue ----- (-6)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
[User Picture]
Date:December 17th, 2007 01:25 pm (UTC)
True Neutral Half-Elf Wizard (6th Level)

Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 14

> Go to Top