March 29th, 2009


Dipping a toe in the world of BG2 modding ...

... I appear to have created a BG2 mod. Ok, it's very basic - it consists of an NPC (evil cleric, intended to be an alternative to Viconia), who will appear in the game and join the party if you want, and it was almost entirely cut-and-pasted from based on a couple of "create an NPC" tutorials I found. That's it, though, no other dialogue, no banters/interjections/romance, no side quests, no voicing.
Still, it's kind of neat being able to add something to the game so easily ... now I just have to do all the hard bits of the mod, like characterisation, dialogue, and so on. Whee ...
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