March 20th, 2012
|10:36 am - The Soundtrack of Cthulhu|
(Another belated post on what I've been up to lately.)
Two Sundays ago, rwrylsin and I visited our friends G & T, and their friend Y, for an afternoon of Arkham Horror.
Amazingly, Team Human managed to pull off a win against the eldritch horrors of Azathoth, skirting along the edge of sanity and doom to save Arkham (for now).
In the background, we played some music that turned out to be well-suited to the game, three albums by Sopor Aeternus & The Ensemble of Shadows (ok, even the band name suits the game!) - "Es Reiten Die Toten So Schnell", "Todeswunsch", and "The Inexperienced Spiral Traveller". They hit just the right mood of weirdness and other-worldliness for roaming around and dealing with eldritch horrors and squamous monstrosities.
G & T are servants to a couple of cats, and apparently I was the Lap Of The Day - I had one cat on my lap for most of the game, and managed to fit both of them on my lap while we were sitting around before dinner.
All in all, a nice way to spend a Sunday.
Original post on Dreamwidth - there are comments there.
Current Mood: calm
|Date:||March 20th, 2012 05:12 am (UTC)|| |
Is it wrong that I immediately think "Gin & Tonic"?
I like Arkham Horror, but it is pretty rare for the humans to win (which is only the correct order of things of course :-) )
I'd actually disagree with this. Provided that the players don't let the gate situation get out of control it's a fairly easy game (although not trivial). The problem is most players wait until they feel that their characters are strong enough to have a good chance of surviving the experience, and by then it's too late. There are too many gates and the opposition has become too strong. Instead it's better to throw yourself into the situation whilst still unprepared. And it really is a game where everyone loses, so it's a cooperative play situation. Unfortunately not that many people feel cooperative when that cooperative might mean a good chance of them dying in order to save others.
Let the gates get out of control, and then you are playing catch-up. A losing proposition when the GOO finally shows up and the rules change.
I actually prefer the original pre-FFG edition with the monopoly board. It was a lot harder than the FFG version, but also had a cleaner design esthetic, let alone less impenetrable rules. FFG writes the worst rules in existence, bar none.